Marsh/Row 1



Localization: Right after the entrance door.

Name of puzzles in game files:.

Tutorial for: This puzzle set uses one polyomino in each puzzle to teach a basic rule, which is: “enclose the cell containing the polyomino in an area that has exactly the same shape than the polyomino.”

Heuristic learned here: With the last puzzle you may learn an important consequence of the basic rule: the polyomino can only be placed in the puzzle so that it touches the puzzle's border.

Manifestation of principles: Note how the analogy between puzzles and environment complies to the heuristic learned: the platforms in the Marsh all "touch" one of the area's border (no platform is an island).