Hidden Figures and Perspective Tricks

Start Area

 * In the vault, the tree seen through the window, with a cloud representing the leaves.Cloud tree.jpg

Symmetry Island

 * Braid's sand castle in the Glass Factory
 * The Siren's hair continued by red stripes in the cliff behind, as seen directly from the boat or reflected in water from the symmetry island (near the first optional puzzle).Siren direct.jpgSiren reflexion.jpg
 * Koi fishesKoiFishs.jpg
 * Strange tree hanging over the cliff between the Glass Factory and Symmetry Island, seen from the first set of puzzles of the Symmetry Island: it's reflection is enclosed by the bridge leading to the Symmetry Island.Enclosed tree.jpg

Desert

 * The two snakes in the sand (one is also an environmental puzzle, the other is right next to it, slightly less visible).serpents.jpg
 * The bush with insect twigs.Bugs tree.jpg

Rocky area between the desert and the quarry

 * Profile Tree.
 * It is also possible to see head figures in the shape of two nearby trees. The two heads seem to be seen from 3/4 behind, and look in opposite directions. Main branches represent the faces' and noses' contours, and smaller branches shaped by the wind represent hair.Head tree1.jpgHead tree2.jpg

Quarry

 * The eyes looking down in the Cement Factory
 * Statues in the Cement Factory that reproduce and distort the March of Progress tableau (aka "Evolution of Man").
 * Angel and King appearing in shadows when the player stand in front of the windows, which continue the aforementioned March of Progress.

Shady Trees

 * Deer sleeping by the lateral exit of the Keep.Deer.jpg
 * Bush with butterfly leaves at the back of the laser building.Butterflies bush.jpg
 * Girl sitting, appearing as a shadow on a rock between the laser building and the Keep.

The Keep

 * Tar figures above the entrance door, in the "bathtub" and spilling out of a bucket.Tar figures keep entrance.jpgTar figure bathtub.jpgTar figure bucket.jpg

Cargo Shipwreck

 * Octopus in the undersea sand, right below the Keep.Octopus2.jpg
 * Death with its scythe in the shadow of the metallic structures in the sea near the vault.Death.jpg
 * Rocks evoking corpses at the bottom of the sea, below the ship.Dead body.jpg

Treehouses

 * Burnt tree and fire starter.

Area between treehouses and marsh

 * Lady of the Bay (praying girl made of the peninsula's rocks, seen half directly and half in water reflection from the treehouses).Lady of the bay.jpg
 * Dove outline in the branches of the trees.Dove.jpg

Marsh

 * Statues joining hands.
 * Alligator in the red pool?Alligator.jpg
 * Lion head in the cliff above the elevator ending, seen from the marsh.LionHead.jpg

River

 * Tortoise rock.TurtoiseRock.jpg

Jungle

 * Flute tree with Shepard Tone?

Peninsula

 * Statue trying to reach a goblet.Graal shadow.jpg

Monastery

 * Scenes in the shaders (growing tree, woman turning into a siren, man trying to reach a goblet over a bridge).Siren monastery2.jpg
 * Boat seen through some plants on the laser building.Ship.jpg
 * Drowning man seen in water reflection, highlighted by some light going though the nearby tree.Drawning man.jpg

Town and windmill

 * JugglerJuggler 2.jpgJuggler.jpg
 * Root figure climbing on the windmill cliff, with the roots representing a human blood circulation system.
 * Dog of the team (Oswin)