Marsh/Second moving platform

Name of the puzzle in the game files:.

Manifestation of principles: This platform also confirms the analogy between puzzles and environment. It even generalize it by using different colors than yellow for the squares in the puzzle/on the platforms. It also makes the analogy stronger, since the direction of rotation of the platform is defined by the overall direction of rotation of the line you draw (draw it clockwise and the platform will rotate clockwise). And it also correspond to the direction of rotation of the wire that lights up when you solve the problem (there is a wire for each direction).

The principle of this rotating platform is a variant on the principle “connect distant/separate areas”, but this time it would rather be “choose which distant areas you want to connect”. However, you cannot choose to connect opposite exits (for instance, the black and magenta ones). There is therefore two ways to use the platform: the static one and the dynamic one. In the static one, you establish a path between two distant platforms, and then walk on this path as if the moving platform was static (and so, you enter the platform at one end and leave it at the other end). In the dynamic way to use the platform you stay on the platform while it rotates, until it reaches the exit you are interested in (as for the first moving platform). In that case you can leave the platform by the side you entered it.